Remote Caching
A remote cache is used by a team of developers and/or a continuous integration (CI) system to share build outputs. If your build is reproducible, the outputs from one machine can be safely reused on another machine, which can make builds significantly faster.
Contents
- Remote caching overview
- How a build uses remote caching
- Setting up a server as the cache’s backend
- Authentication
- HTTP Caching Protocol
- Run Bazel using the remote cache
- Disk cache
- Known Issues
- External Links
Remote caching overview
Bazel breaks a build into discrete steps, which are called actions. Each action has inputs, output names, a command line, and environment variables. Required inputs and expected outputs are declared explicitly for each action.
You can set up a server to be a remote cache for build outputs, which are these action outputs. These outputs consist of a list of output file names and the hashes of their contents. With a remote cache, you can reuse build outputs from another user’s build rather than building each new output locally.
To use remote caching:
- Set up a server as the cache’s backend
- Configure the Bazel build to use the remote cache
- Use Bazel version 0.10.0 or later
The remote cache stores two types of data:
- The action cache, which is a map of action hashes to action result metadata.
- A content-addressable store (CAS) of output files.
How a build uses remote caching
Once a server is set up as the remote cache, you use the cache in multiple ways:
- Read and write to the remote cache
- Read and/or write to the remote cache except for specific targets
- Only read from the remote cache
- Not use the remote cache at all
When you run a Bazel build that can read and write to the remote cache, the build follows these steps:
- Bazel creates the graph of targets that need to be built, and then creates a list of required actions. Each of these actions has declared inputs and output filenames.
- Bazel checks your local machine for existing build outputs and reuses any that it finds.
- Bazel checks the cache for existing build outputs. If the output is found, Bazel retrieves the output. This is a cache hit.
- For required actions where the outputs were not found, Bazel executes the actions locally and creates the required build outputs.
- New build outputs are uploaded to the remote cache.
Setting up a server as the cache’s backend
You need to set up a server to act as the cache’s backend. A HTTP/1.1 server can treat Bazel’s data as opaque bytes and so many existing servers can be used as a remote caching backend. Bazel’s HTTP Caching Protocol is what supports remote caching.
You are responsible for choosing, setting up, and maintaining the backend server that will store the cached outputs. When choosing a server, consider:
- Networking speed. For example, if your team is in the same office, you may want to run your own local server.
- Security. The remote cache will have your binaries and so needs to be secure.
- Ease of management. For example, Google Cloud Storage is a fully managed service.
There are many backends that can be used for a remote cache. Some options include:
nginx
nginx is an open source web server. With its WebDAV module, it can be
used as a remote cache for Bazel. On Debian and Ubuntu you can install the
nginx-extras
package. On macOS nginx is available via Homebrew:
$ brew tap denji/nginx
$ brew install nginx-full --with-webdav
Below is an example configuration for nginx. Note that you will need to
change /path/to/cache/dir
to a valid directory where nginx has permission
to write and read. You may need to change client_max_body_size
option to a
larger value if you have larger output files. The server will require other
configuration such as authentication.
Example configuration for server section
in nginx.conf
:
location /cache/ {
# The path to the directory where nginx should store the cache contents.
root /path/to/cache/dir;
# Allow PUT
dav_methods PUT;
# Allow nginx to create the /ac and /cas subdirectories.
create_full_put_path on;
# The maximum size of a single file.
client_max_body_size 1G;
allow all;
}
Bazel Remote Cache
Bazel Remote Cache is an open source remote build cache that you can use on your infrastructure. It is experimental and unsupported.
This cache stores contents on disk and also provides garbage collection to enforce an upper storage limit and clean unused artifacts. The cache is available as a docker image and its code is available on GitHub.
Please refer to the GitHub page for instructions on how to use it.
Google Cloud Storage
Google Cloud Storage is a fully managed object store which provides an HTTP API that is compatible with Bazel’s remote caching protocol. It requires that you have a Google Cloud account with billing enabled.
To use Cloud Storage as the cache:
-
Create a storage bucket. Ensure that you select a bucket location that’s closest to you, as network bandwidth is important for the remote cache.
-
Create a service account for Bazel to authenticate to Cloud Storage. See Creating a service account.
-
Generate a secret JSON key and then pass it to Bazel for authentication. Store the key securely, as anyone with the key can read and write arbitrary data to/from your GCS bucket.
- Connect to Cloud Storage by adding the following flags to your Bazel command:
- Pass the following URL to Bazel by using the flag:
--remote_cache=https://storage.googleapis.com/bucket-name
wherebucket-name
is the name of your storage bucket. - Pass the authentication key using the flag:
--google_credentials=/path/to/your/secret-key.json
.
- Pass the following URL to Bazel by using the flag:
- You can configure Cloud Storage to automatically delete old files. To do so, see Managing Object Lifecycles.
Other servers
You can set up any HTTP/1.1 server that supports PUT and GET as the cache’s backend. Users have reported success with caching backends such as Hazelcast, Apache httpd, and AWS S3.
Authentication
As of version 0.11.0 support for HTTP Basic Authentication was added to Bazel.
You can pass a username and password to Bazel via the remote cache URL. The
syntax is https://username:password@hostname.com:port/path
. Please note that
HTTP Basic Authentication transmits username and password in plaintext over the
network and it’s thus critical to always use it with HTTPS.
HTTP Caching Protocol
Bazel supports remote caching via HTTP/1.1. The protocol is conceptually simple:
Binary data (BLOB) is uploaded via PUT requests and downloaded via GET requests.
Action result metadata is stored under the path /ac/
and output files are stored
under the path /cas/
.
For example, consider a remote cache running under http://localhost:8080/cache
.
A Bazel request to download action result metadata for an action with the SHA256
hash 01ba4719...
will look as follows:
GET /cache/ac/01ba4719c80b6fe911b091a7c05124b64eeece964e09c058ef8f9805daca546b HTTP/1.1
Host: localhost:8080
Accept: */*
Connection: Keep-Alive
A Bazel request to upload an output file with the SHA256 hash 15e2b0d3...
to
the CAS will look as follows:
PUT /cache/cas/15e2b0d3c33891ebb0f1ef609ec419420c20e320ce94c65fbc8c3312448eb225 HTTP/1.1
Host: localhost:8080
Accept: */*
Content-Length: 9
Connection: Keep-Alive
0x310x320x330x340x350x360x370x380x39
Run Bazel using the remote cache
Once a server is set up as the remote cache, to use the remote cache you need to add flags to your Bazel command. See list of configurations and their flags below.
You may also need configure authentication, which is specific to your chosen server.
You may want to add these flags in a .bazelrc
file so that you don’t
need to specify them every time you run Bazel. Depending on your project and
team dynamics, you can add flags to a .bazelrc
file that is:
- On your local machine
- In your project’s workspace, shared with the team
- On the CI system
Read from and write to the remote cache
Take care in who has the ability to write to the remote cache. You may want only your CI system to be able to write to the remote cache.
Use the following flags to:
- read from and write to the remote cache
- disable sandboxing
build --remote_cache=http://replace-with-your.host:port
build --spawn_strategy=standalone
Using the remote cache with sandboxing enabled is the default. Use the following flags to read and write from the remote cache with sandboxing enabled:
build --remote_cache=http://replace-with-your.host:port
Read only from the remote cache
Use the following flags to: read from the remote cache with sandboxing disabled.
build --remote_cache=http://replace-with-your.host:port
build --remote_upload_local_results=false
build --spawn_strategy=standalone
Using the remote cache with sandboxing enabled is experimental. Use the following flags to read from the remote cache with sandboxing enabled:
build --remote_cache=http://replace-with-your.host:port
build --remote_upload_local_results=false
Exclude specific targets from using the remote cache
To exclude specific targets from using the remote cache, tag the target with
no-cache
. For example:
java_library(
name = "target",
tags = ["no-cache"],
)
Delete content from the remote cache
Deleting content from the remote cache is part of managing your server. How you delete content from the remote cache depends on the server you have set up as the cache. When deleting outputs, either delete the entire cache, or delete old outputs.
The cached outputs are stored as a set of names and hashes. When deleting content, there’s no way to distinguish which output belongs to a specific build.
You may want to delete content from the cache to:
- Create a clean cache after a cache was poisoned
- Reduce the amount of storage used by deleting old outputs
Unix sockets
The remote HTTP cache supports connecting over unix domain sockets. The behavior
is similar to curl’s --unix-socket
flag. Use the following to configure unix
domain socket:
build --remote_cache=http://replace-with-your.host:port
build --remote_cache_proxy=unix:/replace/with/socket/path
This feature is unsupported on Windows.
Disk cache
Bazel can use a directory on the file system as a remote cache. This is useful for sharing build artifacts when switching branches and/or working on multiple workspaces of the same project, such as multiple checkouts. Since Bazel does not garbage-collect the directory, you might want to automate a periodic cleanup of this directory. Enable the disk cache as follows:
build --disk_cache=/path/to/build/cache
You can pass a user-specific path to the --disk_cache
flag using the ~
alias
(Bazel will substitute the current user’s home directory). This comes in handy
when enabling the disk cache for all developers of a project via the project’s
checked in .bazelrc
file.
Known issues
Input file modification during a build
When an input file is modified during a build, Bazel might upload invalid
results to the remote cache. We implemented a change detection that can be
enabled via the --experimental_guard_against_concurrent_changes
flag. There
are no known issues and we expect to enable it by default in a future release.
See issue #3360 for updates. Generally, avoid modifying source files during a
build.
Environment variables leaking into an action
An action definition contains environment variables. This can be a problem for
sharing remote cache hits across machines. For example, environments with
different $PATH
variables won’t share cache hits. Only environment variables
explicitly whitelisted via --action_env
are included in an action
definition. Bazel’s Debian/Ubuntu package used to install /etc/bazel.bazelrc
with a whitelist of environment variables including $PATH
. If you are getting
fewer cache hits than expected, check that your environment doesn’t have an old
/etc/bazel.bazelrc
file.
Bazel does not track tools outside a workspace
Bazel currently does not track tools outside a workspace. This can be a
problem if, for example, an action uses a compiler from /usr/bin/
. Then,
two users with different compilers installed will wrongly share cache hits
because the outputs are different but they have the same action hash. Please
watch issue #4558 for updates.