Introduction to Bazel: Building a Java Project
In this tutorial, you’ll learn the basics of building Java applications with
Bazel. You will set up your workspace and build a simple Java project that
illustrates key Bazel concepts, such as targets and BUILD
files.
Estimated completion time: 30 minutes.
What you’ll learn
In this tutorial you’ll learn how to:
- Build a target
- Visualize the project’s dependencies
- Split the project into multiple targets and packages
- Control target visibility across packages
- Reference targets through labels
- Deploy a target
Before you begin
Install Bazel
To prepare for the tutorial, first Install Bazel if you don’t have it installed already.
Install the JDK
-
Install Java 8 JDK.
-
Set the JAVA_HOME environment variable to point to the JDK.
-
On Linux/macOS:
export JAVA_HOME="$(dirname $(dirname $(realpath $(which javac))))"
-
On Windows:
- Open Control Panel.
- Go to “System and Security” > “System” > “Advanced System Settings” > “Advanced” tab > “Environment Variables…” .
- Under the “User variables” list (the one on the top), click “New…”.
- In the “Variable name” field, enter
JAVA_HOME
. - Click “Browse Directory…”.
- Navigate to the JDK directory (for example
C:\Program Files\Java\jdk1.8.0_152
). - Click “OK” on all dialog windows.
-
Get the sample project
Retrieve the sample project from Bazel’s GitHub repository:
git clone https://github.com/bazelbuild/examples
The sample project for this tutorial is in the examples/java-tutorial
directory and is structured as follows:
java-tutorial
├── BUILD
├── src
│ └── main
│ └── java
│ └── com
│ └── example
│ ├── cmdline
│ │ ├── BUILD
│ │ └── Runner.java
│ ├── Greeting.java
│ └── ProjectRunner.java
└── WORKSPACE
Build with Bazel
Set up the workspace
Before you can build a project, you need to set up its workspace. A workspace is a directory that holds your project’s source files and Bazel’s build outputs. It also contains files that Bazel recognizes as special:
-
The
WORKSPACE
file, which identifies the directory and its contents as a Bazel workspace and lives at the root of the project’s directory structure, -
One or more
BUILD
files, which tell Bazel how to build different parts of the project. (A directory within the workspace that contains aBUILD
file is a package. You will learn about packages later in this tutorial.)
To designate a directory as a Bazel workspace, create an empty file named
WORKSPACE
in that directory.
When Bazel builds the project, all inputs and dependencies must be in the same workspace. Files residing in different workspaces are independent of one another unless linked, which is beyond the scope of this tutorial.
Understand the BUILD file
A BUILD
file contains several different types of instructions for Bazel.
The most important type is the build rule, which tells Bazel how to build the
desired outputs, such as executable binaries or libraries. Each instance
of a build rule in the BUILD
file is called a target and points to a
specific set of source files and dependencies. A target can also point to other
targets.
Take a look at the java-tutorial/BUILD
file:
java_binary(
name = "ProjectRunner",
srcs = glob(["src/main/java/com/example/*.java"]),
)
In our example, the ProjectRunner
target instantiates Bazel’s built-in
java_binary
rule. The rule tells Bazel to
build a .jar
file and a wrapper shell script (both named after the target).
The attributes in the target explicitly state its dependencies and options.
While the name
attribute is mandatory, many are optional. For example, in the
ProjectRunner
rule target, name
is the name of the target, srcs
specifies
the source files that Bazel uses to build the target, and main_class
specifies
the class that contains the main method. (You may have noticed that our example
uses glob to pass a set of source files to Bazel
instead of listing them one by one.)
Build the project
Let’s build your sample project. Change into the java-tutorial
directory
and run the following command:
bazel build //:ProjectRunner
Notice the target label - the //
part is the location of our BUILD
file
relative to the root of the workspace (in this case, the root itself), and
ProjectRunner
is what we named that target in the BUILD
file. (You will
learn about target labels in more detail at the end of this tutorial.)
Bazel produces output similar to the following:
INFO: Found 1 target...
Target //:ProjectRunner up-to-date:
bazel-bin/ProjectRunner.jar
bazel-bin/ProjectRunner
INFO: Elapsed time: 1.021s, Critical Path: 0.83s
Congratulations, you just built your first Bazel target! Bazel places build
outputs in the bazel-bin
directory at the root of the workspace. Browse
through its contents to get an idea for Bazel’s output structure.
Now test your freshly built binary:
bazel-bin/ProjectRunner
Review the dependency graph
Bazel requires build dependencies to be explicitly declared in BUILD files. Bazel uses those statements to create the project’s dependency graph, which enables accurate incremental builds.
Let’s visualize our sample project’s dependencies. First, generate a text representation of the dependency graph (run the command at the workspace root):
bazel query --notool_deps --noimplicit_deps "deps(//:ProjectRunner)" --output graph
The above command tells Bazel to look for all dependencies for the target
//:ProjectRunner
(excluding host and implicit dependencies) and format the
output as a graph.
Then, paste the text into GraphViz.
As you can see, the project has a single target that build two source files with no additional dependencies:
Now that you have set up your workspace, built your project, and examined its dependencies, let’s add some complexity.
Refine your Bazel build
While a single target is sufficient for small projects, you may want to split larger projects into multiple targets and packages to allow for fast incremental builds (that is, only rebuild what’s changed) and to speed up your builds by building multiple parts of a project at once.
Specify multiple build targets
Let’s split our sample project build into two targets. Replace the contents of
the java-tutorial/BUILD
file with the following:
java_binary(
name = "ProjectRunner",
srcs = ["src/main/java/com/example/ProjectRunner.java"],
main_class = "com.example.ProjectRunner",
deps = [":greeter"],
)
java_library(
name = "greeter",
srcs = ["src/main/java/com/example/Greeting.java"],
)
With this configuration, Bazel first builds the greeter
library, then the
ProjectRunner
binary. The deps
attribute in java_binary
tells Bazel that
the greeter
library is required to build the ProjectRunner
binary.
Let’s build this new version of our project. Run the following command:
bazel build //:ProjectRunner
Bazel produces output similar to the following:
INFO: Found 1 target...
Target //:ProjectRunner up-to-date:
bazel-bin/ProjectRunner.jar
bazel-bin/ProjectRunner
INFO: Elapsed time: 2.454s, Critical Path: 1.58s
Now test your freshly built binary:
bazel-bin/ProjectRunner
If you now modify ProjectRunner.java
and rebuild the project, Bazel only
recompiles that file.
Looking at the dependency graph, you can see that ProjectRunner
depends on the
same inputs as it did before, but the structure of the build is different:
You’ve now built the project with two targets. The ProjectRunner
target builds
two source files and depends on one other target (:greeter
), which builds
one additional source file.
Use multiple packages
Let’s now split the project into multiple packages. If you take a look at the
src/main/java/com/example/cmdline
directory, you can see that it also contains
a BUILD
file, plus some source files. Therefore, to Bazel, the workspace now
contains two packages, //src/main/java/com/example/cmdline
and //
(since
there is a BUILD
file at the root of the workspace).
Take a look at the src/main/java/com/example/cmdline/BUILD
file:
java_binary(
name = "runner",
srcs = ["Runner.java"],
main_class = "com.example.cmdline.Runner",
deps = ["//:greeter"],
)
The runner
target depends on the greeter
target in the //
package (hence
the target label //:greeter
) - Bazel knows this through the deps
attribute.
Take a look at the dependency graph:
However, for the build to succeed, you must explicitly give the runner
target in
//src/main/java/com/example/cmdline/BUILD
visibility to targets in
//BUILD
using the visibility
attribute. This is because by default targets
are only visible to other targets in the same BUILD
file. (Bazel uses target
visibility to prevent issues such as libraries containing implementation details
leaking into public APIs.)
To do this, add the visibility
attribute to the greeter
target in
java-tutorial/BUILD
as shown below:
java_library(
name = "greeter",
srcs = ["src/main/java/com/example/Greeting.java"],
visibility = ["//src/main/java/com/example/cmdline:__pkg__"],
)
Let’s now build the new package. Run the following command at the root of the workspace:
bazel build //src/main/java/com/example/cmdline:runner
Bazel produces output similar to the following:
INFO: Found 1 target...
Target //src/main/java/com/example/cmdline:runner up-to-date:
bazel-bin/src/main/java/com/example/cmdline/runner.jar
bazel-bin/src/main/java/com/example/cmdline/runner
INFO: Elapsed time: 1.576s, Critical Path: 0.81s
Now test your freshly built binary:
./bazel-bin/src/main/java/com/example/cmdline/runner
You’ve now modified the project to build as two packages, each containing one target, and understand the dependencies between them.
Use labels to reference targets
In BUILD
files and at the command line, Bazel uses target labels to reference
targets - for example, //:ProjectRunner
or
//src/main/java/com/example/cmdline:runner
. Their syntax is as follows:
//path/to/package:target-name
If the target is a rule target, then path/to/package
is the path to the
directory containing the BUILD
file, and target-name
is what you named the
target in the BUILD
file (the name
attribute). If the target is a file
target, then path/to/package
is the path to the root of the package, and
target-name
is the name of the target file, including its full path.
When referencing targets at the repository root, the package path is empty,
just use //:target-name
. When referencing targets within the same BUILD
file, you can even skip the //
workspace root identifier and just use
:target-name
.
For example, for targets in the java-tutorial/BUILD
file, you did not have to
specify a package path, since the workspace root is itself a package (//
), and
your two target labels were simply //:ProjectRunner
and //:greeter
.
However, for targets in the //src/main/java/com/example/cmdline/BUILD
file you
had to specify the full package path of //src/main/java/com/example/cmdline
and your target label was //src/main/java/com/example/cmdline:runner
.
Package a Java target for deployment
Let’s now package a Java target for deployment by building the binary with all of its runtime dependencies. This lets you run the binary outside of your development environment.
As you remember, the java_binary build rule
produces a .jar
and a wrapper shell script. Take a look at the contents of
runner.jar
using this command:
jar tf bazel-bin/src/main/java/com/example/cmdline/runner.jar
The contents are:
META-INF/
META-INF/MANIFEST.MF
com/
com/example/
com/example/cmdline/
com/example/cmdline/Runner.class
As you can see, runner.jar
contains Runner.class
, but not its dependency,
Greeting.class
. The runner
script that Bazel generates adds greeter.jar
to the classpath, so if you leave it like this, it will run locally, but it
won’t run standalone on another machine. Fortunately, the java_binary
rule
allows you to build a self-contained, deployable binary. To build it, append
_deploy.jar
to the target name:
bazel build //src/main/java/com/example/cmdline:runner_deploy.jar
Bazel produces output similar to the following:
INFO: Found 1 target...
Target //src/main/java/com/example/cmdline:runner_deploy.jar up-to-date:
bazel-bin/src/main/java/com/example/cmdline/runner_deploy.jar
INFO: Elapsed time: 1.700s, Critical Path: 0.23s
You have just built runner_deploy.jar
, which you can run standalone away from
your development environment since it contains the required runtime
dependencies.
Further reading
-
rules_jvm_external for rules to manage transitive Maven dependencies.
-
External Dependencies to learn more about working with local and remote repositories.
-
The other rules to learn more about Bazel.
-
The C++ build tutorial to get started with building C++ projects with Bazel.
-
The Android application tutorial and iOS application tutorial to get started with building mobile applications for Android and iOS with Bazel.
Happy building!