Using Bazel on Windows
This page covers Best Practices for using Bazel on Windows. For installation instructions, see Install Bazel on Windows.
Known issues
Windows-related Bazel issues are marked with the “team-Windows” label on GitHub. You can see the open issues here.
Best practices
Avoid long path issues
Some tools have the Maximum Path Length Limitation on Windows, including the MSVC compiler. To avoid hitting this issue, you can specify a short output directory for Bazel by the --output_user_root flag. For example, add the following line to your bazelrc file:
startup --output_user_root=C:/tmp
Enable 8.3 filename support
Bazel attempts to create a short name version for long file paths. But to do so the 8.3 filename support needs to be enabled for the volume in which the file with the long path resides. You can enable 8.3 name creation in all volumes by running the following command:
fsutil 8dot3name set 0
Enable symlink support
Some features require Bazel to be able to create file symlinks on Windows, either by enabling Developer Mode (on Windows 10 version 1703 or newer), or by running Bazel as an administrator. This enables the following features:
To make it easier, add the following lines to your bazelrc file:
startup --windows_enable_symlinks
build --enable_runfiles
Note: Creating symlinks on Windows is an expensive operation. The --enable_runfiles
flag can potentially create a large amount of file symlinks. Only enable this feature when you need it.
Running Bazel: MSYS2 shell vs. command prompt vs. PowerShell
Recommendation: Run Bazel from the command prompt (cmd.exe
) or from
PowerShell.
As of 2020-01-15, do not run Bazel from bash
– either
from MSYS2 shell, or Git Bash, or Cygwin, or any other Bash variant. While Bazel
may work for most use cases, some things are broken, like
interrupting the build with Ctrl+C from MSYS2).
Also, if you choose to run under MSYS2, you need to disable MSYS2’s
automatic path conversion, otherwise MSYS will convert command line arguments
that look like Unix paths (e.g. //foo:bar
) into Windows paths. See
this StackOverflow answer for
details.
Using Bazel without Bash (MSYS2)
Using bazel build without Bash
Bazel versions before 1.0 used to require Bash to build some rules.
Starting with Bazel 1.0, you can build any rule without Bash unless it is a:
genrule
, because genrules execute Bash commandssh_binary
orsh_test
rule, because these inherently need Bash- Starlark rule that uses
ctx.actions.run_shell()
orctx.resolve_command()
However, genrule
is often used for simple tasks like
copying a file
or writing a text file.
Instead of using genrule
(and depending on Bash) you may find a suitable rule
in the
bazel-skylib repository.
When built on Windows, these rules do not require Bash.
Using bazel test without Bash
Bazel versions before 1.0 used to require Bash to bazel test
anything.
Starting with Bazel 1.0, you can test any rule without Bash, except when:
- you use
--run_under
- the test rule itself requires Bash (because its executable is a shell script)
Using bazel run without Bash
Bazel versions before 1.0 used to require Bash to bazel run
anything.
Starting with Bazel 1.0, you can run any rule without Bash, except when:
- you use
--run_under
or--script_path
- the test rule itself requires Bash (because its executable is a shell script)
Using sh_binary and sh_* rules, and ctx.actions.run_shell() without Bash
You need Bash to build and test sh_*
rules, and to build and test Starlark
rules that use ctx.actions.run_shell()
and ctx.resolve_command()
. This
applies not only to rules in your project, but to rules in any of the external
repositories your project depends on (even transitively).
In the future, there may be an option to use Windows Subsystem for Linux (WSL) to build these rules, but currently it is not a priority for the Bazel-on-Windows subteam.
Setting environment variables
Environment variables you set in the Windows Command Prompt (cmd.exe
) are only
set in that command prompt session. If you start a new cmd.exe
, you need to
set the variables again. To always set the variables when cmd.exe
starts, you
can add them to the User variables or System variables in the Control Panel >
System Properties > Advanced > Environment Variables...
dialog box.
Build on Windows
Build C++ with MSVC
To build C++ targets with MSVC, you need:
-
(Optional) The
BAZEL_VC
andBAZEL_VC_FULL_VERSION
environment variable.Bazel automatically detects the Visual C++ compiler on your system. To tell Bazel to use a specific VC installation, you can set the following environment variables:
For Visual Studio 2017 and 2019, set one of
BAZEL_VC
. Additionally you may also setBAZEL_VC_FULL_VERSION
.BAZEL_VC
the Visual C++ Build Tools installation directoryset BAZEL_VC=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC
BAZEL_VC_FULL_VERSION
(Optional) Only for Visual Studio 2017 and 2019, the full version number of your Visual C++ Build Tools. You can choose the exact Visual C++ Build Tools version viaBAZEL_VC_FULL_VERSION
if more than one version are installed, otherwise Bazel will choose the latest version.set BAZEL_VC_FULL_VERSION=14.16.27023
For Visual Studio 2015 or older, set
BAZEL_VC
. (BAZEL_VC_FULL_VERSION
is not supported.)BAZEL_VC
the Visual C++ Build Tools installation directoryset BAZEL_VC=C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC
-
The Windows SDK.
The Windows SDK contains header files and libraries you need when building Windows applications, including Bazel itself. By default, the latest Windows SDK installed will be used. You also can specify Windows SDK version by setting
BAZEL_WINSDK_FULL_VERSION
. You can use a full Windows 10 SDK number such as 10.0.10240.0, or specify 8.1 to use the Windows 8.1 SDK (only one version of Windows 8.1 SDK is available). Please make sure you have the specified Windows SDK installed.Requirement: This is supported with VC 2017 and 2019. The standalone VC 2015 Build Tools doesn’t support selecting Windows SDK, you’ll need the full Visual Studio 2015 installation, otherwise
BAZEL_WINSDK_FULL_VERSION
will be ignored.set BAZEL_WINSDK_FULL_VERSION=10.0.10240.0
If everything is set up, you can build a C++ target now!
Try building a target from one of our sample projects:
C:\projects\bazel> bazel build //examples/cpp:hello-world
C:\projects\bazel> bazel-bin\examples\cpp\hello-world.exe
By default, the built binaries target x64 architecture. To specify a different
target architecture, set the --cpu
build option for your target architecture:
- x64 (default):
--cpu=x64_windows
or no option - x86:
--cpu=x64_x86_windows
- ARM:
--cpu=x64_arm_windows
- ARM64:
--cpu=arm64_windows
Note: --cpu=x64_arm64_windows
to target ARM64 architecture is deprecated. Please use --cpu=arm64_windows
For example, to build targets for ARM architecture, run:
C:\projects\bazel> bazel build //examples/cpp:hello-world --cpu=x64_arm_windows
To build and use Dynamically Linked Libraries (DLL files), see this example.
Command Line Length Limit: To prevent the
Windows command line length limit issue,
enable compiler parameter file feature via --features=compiler_param_file
.
Build C++ with Clang
From 0.29.0, Bazel supports building with LLVM’s MSVC-compatible compiler driver (clang-cl.exe
).
Requirement: To build with Clang, you have to install both
LLVM and Visual C++ Build tools,
because although you use clang-cl.exe
as compiler, you still need to link to
Visual C++ libraries.
Bazel can automatically detect LLVM installation on your system, or you can explicitly tell
Bazel where LLVM is installed by BAZEL_LLVM
.
-
BAZEL_LLVM
the LLVM installation directoryset BAZEL_LLVM=C:\Program Files\LLVM
To enable the Clang toolchain for building C++, there are several situations.
-
In bazel 0.28 and older: Clang is not supported.
-
Without
--incompatible_enable_cc_toolchain_resolution
: You can enable the Clang toolchain by a build flag--compiler=clang-cl
. -
With
--incompatible_enable_cc_toolchain_resolution
: You have to add a platform target to yourBUILD file
(eg. the top levelBUILD
file):platform( name = "x64_windows-clang-cl", constraint_values = [ "@platforms//cpu:x86_64", "@platforms//os:windows", "@bazel_tools//tools/cpp:clang-cl", ], )
Then you can enable the Clang toolchain by either of the following two ways:
- Specify the following build flags:
--extra_toolchains=@local_config_cc//:cc-toolchain-x64_windows-clang-cl --extra_execution_platforms=//:x64_windows-clang-cl
- Register the platform and toolchain in your
WORKSPACE
file:
register_execution_platforms( ":x64_windows-clang-cl" ) register_toolchains( "@local_config_cc//:cc-toolchain-x64_windows-clang-cl", )
The --incompatible_enable_cc_toolchain_resolution flag is planned to be enabled by default in future Bazel release. Therefore, it is recommended to enable Clang support with the second approach.
Build Java
To build Java targets, you need:
On Windows, Bazel builds two output files for java_binary
rules:
- a
.jar
file - a
.exe
file that can set up the environment for the JVM and run the binary
Try building a target from one of our sample projects:
C:\projects\bazel> bazel build //examples/java-native/src/main/java/com/example/myproject:hello-world
C:\projects\bazel> bazel-bin\examples\java-native\src\main\java\com\example\myproject\hello-world.exe
Build Python
To build Python targets, you need:
On Windows, Bazel builds two output files for py_binary
rules:
- a self-extracting zip file
- an executable file that can launch the Python interpreter with the self-extracting zip file as the argument
You can either run the executable file (it has a .exe
extension) or you can run
Python with the self-extracting zip file as the argument.
Try building a target from one of our sample projects:
C:\projects\bazel> bazel build //examples/py_native:bin
C:\projects\bazel> bazel-bin\examples\py_native\bin.exe
C:\projects\bazel> python bazel-bin\examples\py_native\bin.zip
If you are interested in details about how Bazel builds Python targets on Windows, check out this design doc.